The nature of investment

A digital environment is not a static product. These three tiers reflect the time, depth, and technical complexity required to build a world that behaves as one, from a single memorable artifact to a fully living companion experience.

SUMMER '26
CATALOG ENTRY 001

Artifact Experiment

Classification Small-scale interactive artifact
Typical build time 3–4 weeks
Revisions 2 rounds

A small-scale interactive artifact built for a single memorable unlockable experience. Typically includes 1–2 interactive elements with subtle visual or typographic touches.

Examples: a hidden password that unlocks secret content or a single puzzle layered with narrative hints.

STARTS FROM £4,500
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Companion World

Classification Medium-scale immersive experience
Typical build time 4–8 weeks
Revisions 2 rounds

A medium-scale immersive experience, ideal for worlds that evolve and reward exploration. Typically includes 3–5 interactive elements, time-gated content, narrative fragments, or hidden layers for discovery.

Examples: mini ARGs or multiple interactive puzzles.

STARTS FROM £10,500
CATALOG ENTRY 003

Living World

Classification Large-scale immersive experience
Typical build time 2–4 months
Revisions 1 round per milestone

A large-scale, fully immersive experience serving as a living digital companion to a major body of work or exhibition. Includes 5+ interactive elements, collectible fragments, procedural audio/visuals, special events, or seasonal unlocks.

Examples: multi-layered narratives, procedural decay, and secret companion stories.

STARTS FROM £20,000

Pricing is indicative and may be adjusted based on project scale, complexity, and client needs.